摘要: 双人闯关游戏是一个深受人们喜爱的游戏,它可以让人们在忙碌的工作中放松自己。双人闯关游戏就是两个人相互配合以突破游戏设计者设置的关卡,在游戏中不同的关卡会有不同的死亡方式,这些都是玩家需要避免的。
这个游戏的关键点在于人物的移动以及游戏中关卡的设置。人物移动需要考虑模型的模式,对应不同的模式需要不同的动作设置。对于游戏场景中的关卡设置就需要用到不同的设置,例如:地形设置,模型设置,代码实现等。通过不同的方法制造不同的关卡,这些都是设计中的关键点。对于游戏制作中的其他关键点,如贴图等便不加详述。
本程序实现的主要技巧在于人物的移动,编写此游戏掌握了对C#语言知识的了解,以及对Unity3D的使用技巧。通过这次的毕业设计,提高了我的编程水平,也使我更一步的了解了Unity3D的运用。
关键词: 双人闯关游戏,Unity3D
Design and implementation of double player horizontal entry game based on Unity3D
Abstract: Double entry is a popular game. It can help people relax in their busy work. A double game is a game that two people cooperate with each other to break through the cards set by the game designer. There will be different ways of death in different games in the game. These are all the players need to avoid.
The key point of this game is the movement of characters and the setting of levels in games. Character mobility needs to consider the mode of the model, and different modes need different action settings. For game settings, different settings are needed, such as terrain settings, model settings, code implementation, etc. Through different ways to create different levels, these are the key points in the design. Other key points in game production, such as textures, are not detailed.
The main technique of this program is the movement of characters. This game is designed to understand the knowledge of C# language and the skills of using Unity3D. Through this graduation project, I improved my programming level, and helped me understand the application of Unity3D step by step.
Keywords: Double entry game,Unity3D
目录
摘要 i
Abstract i
目录 ii
1 绪论 1
1.1.1国内游戏现状 1
1.1.2国外游戏现状 1
1.2研究目的及意义 2
1.3论文组织结构 2
2.开发环境与相关技术 4
2.1开发环境 4
2.1.1Unity3D 4
2.1.2 UI添加 6
2.2 3DMAX 8
2.2.1主界面视图 8
3.游戏需求分析 11
3.1游戏基本介绍 11
3.2游戏需求分析 11
3.2.1游戏基本介绍 11
3.2.2需求分析 12
3.2.3课题难点 12
4.游戏设计实现 13
4.1各系统界面分析 Unity3D双人横版闯关游戏设计与实现:http://www.chuibin.com/jisuanji/lunwen_205862.html